Asherons call 100th patch


















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If you buy something through one of these links, we may earn an affiliate commission. The best of CES Twitch streamers can now give their followers free emotes. I knew where I wanted to go and in the winter of with an uncertain future before us we moved to an episodic story arc.

It was a year where the failures of the previous land invasions were learned and we built out the new invasion of Olthoi. We introduced massive assaults overrunning sections of land and making the deus ex machina nature an infirmity as his power was countered by his greatest foe and failure. Paralyzed by this fear, Asheron was removed from the equation and Elysa needed to step forward and become a leader.

I remember this very well; I was cornered at the ACPL and asked why the female characters were so weak. It was a valid question; Elysa has always been a difficult character for me, personally. She was strong, surely, surviving against the Olthoi and struggling through when her husband was killed and the leader of the first people of Ispar to arrive on Dereth. The players were a different sort though, they were not those initial subjects and Elysa was distant from them.

Every effort to empower her was met with difficulty. But then there was Nuhmudira. My intention all along was to re-imagine Elysa, not kill her. When Nuhmudira hired Oswald it was with the intention of assassination, but Elysa was too strong-willed to die.

Nuhmudira on the other hand was my favorite lore character next to Antius Blackmoor who was, in a sense, an extension of me and I loved writing her fall to Falatacot practices.

Nuhmudira was, I feel my strongest character, she had goals and dreams and would stop at nothing to reach them. Plus, she also enabled me to write my favorite quest ever: The Noir Investigation.

Forgive me, but this is a nostalgia piece. The words drip from my fingertips like moisture ringing a glass of cider over rocks in a smoke-filled room on the fringes of Lytelthorpe. Outside of the bar, I hear the discussion ebbing to the posters outside of all major settlements across Dereth, there is unease in those voices, concern over where they come from and who this Dame that needs help is.

Dame Brinna O'Shea paid me well to place the signs and keep my mug full and my mouth shut. I sip the cider slowly and watch the throng grow. They'd figure out soon enough that the Royal Guard had the and then be off to speak to the Dame. With any luck she'd need my help again and then I'd have a few more pyreal to line my pocket. I still love that quest and the next ACPL, I remember asking the woman who the previous year mentioned weak female characters, what she thought of them now and she said that I had done much better.

That made me smile, that is what designing AC was all about — now what designing LotRO is all about; making people smile. It was a fun run, a fun time and Asheron's Call is still one of my favorite games of all time. I miss it and love it and let me just say thank you to all the folks still working on the game, playing the game and all those who have come and gone. Asheron's Call reaches a milestone at , the first , and going strong. There are very few games, as I look at them in retrospect, that have had significant, lasting impact on my life.

Thief: The Dark Project was my first experience being fully immersed and scared witless in a video game. Final Fantasy 7 displayed just how much power and emotion a cut scene can have. But for me, one game stands out on its own — as it not only had a profound impact on my grades in college for the worse, I am sad to say but I also wouldn't be here, doing what I do for a living and writing this article, were it not for this one game.

I am speaking, of course, about Asheron's Call — the game that I feel in love with and helped me to become an embodiment of Turbine's motto Powered by Our Fans. In March , I was nearly at the end of my second term in college, working part time at a Software Etc and trying to figure out what my next game purchase would be. I wanted something new and different. It was then that my manager introduced me to Asheron's Call.

While it wasn't the best looking game on the shelf, I had never played anything like it before! I could make my character the way I wanted to make it. I wasn't bound by classes or the conventions of fantasy. Sure — there were creatures that were analogs for the fantasy mainstays but the game didn't dwell on them being analogs.

It marched forward and developed the characters and cultures to the beat of its own drum. There was always something new to look forward to.



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