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The Lufia Series is a set of currently four fantasy RPGs all set in the same world across multiple centuries, though only two were released for Super Famicom. The two titles are actually out of order in the time line, with the ending of Lufia 2 serving as the intro to Lufia. In the Lufia games, random encounters occur on the world map, but in Lufia 2, dungeon enemies are represented by sprites similar to one of the enemies in the group, and only move when the player moves, making it possible to dodge them.

Puzzles are a very big part of Lufia 2. Each dungeon contains several puzzles. Some puzzles must be solved in order to complete the dungeon and open new rooms leading to the goal, but there are also a few puzzles which are optional and yield special items and armaments to those who solve them.

Some of the puzzles are simple in design, such as hitting switches and levers, luring enemies to step on switches, and killing certain monsters, but there are also several very original and clever puzzles in Lufia 2. The puzzles are all very simple early in the game, but in later dungeons, some of the puzzles are very difficult…. Fans of Lufia 1 would be the people who would enjoy Lufia 2 the most. Although Lufia 2 is technically a prequel, the story is best experienced by playing Lufia 1 first and Lufia 2 second.

Lufia 1 left several mysteries unsolved; Lufia 2 reveals the answers. It does feature a leveling up of sorts. As Jake kills enemies he gains Karma, which can be spent to boost stats, power up abilities, or unlock new ones. Jake can also speak with NPCs through a large database of terms that gets added to every time someone says a new keyword to him.

But finally, in a hark back to its roots and the novel Neuromancer, Jake can enter cyberspace to hack computers. This gets him money and key information, though if you die in cyberspace, you die in the game. The plot follows two young men, Cless Alvein and Chester Burklight, who are out hunting when their village is destroyed. When they return, they find their families killed, and Cress vows revenge.

Along the way, they make new friends and allies, adding to the party in skill, power, and capability. It sounds stereotypical, yes, but the battle system goes above and beyond.

Combat is on a 2D plane, similar to a fighting game, where characters can run around attacking one another. The player generally controls one character, while the computer handles the rest. In Tales of Phantasia, the system is not as refined as it would be in later games, so the player never has total control over their character.

Find Tales of Phantasia on eBay. The game takes place in a psuedo-historical setting, with many well known locations like the Egyptian Pyramids serving as locales. The player takes control of an explorer named Will and have them wander different areas attempting to reach new places and kill enemies.

In a bit of a twist, Illusion of Gaia features no experience system. Money and equipment are also not present in the game, and there are few healing items. Its relatively linear style of play seems to encourage fighting over exploration and puzzle-solving, although the game somehow manages to keep a good balance. Freedan makes plowing through enemies even faster and easier. Gaia has a unique level-up system in which you gain a level by defeating all enemies in a given area.

So while PAL owners got to experience the joys of this title, most Americans went on with their lives, never knowing the greatness that lay across the oceans. Terranigma tells the story of the resurrection of the world, progressing from millions of years ago to the near future.

The main character, named Ark, is a bit of a trouble maker, who just so happens to open a box that causes the inhabitants of his village the freeze. The village elder, the only person besides Ark not to be frozen, then tells him he has to fix things, and sends him on his way to bring life back to the Underworld, and then the Overworld.

As an Action RPG, the title also features an unusual combat system, where attacks differ depending on whether the character is running, standing still, or jumping. There is also the option to block, though this does little more than stopping small projectiles. Find Terranigma on eBay. In it, you build an army from a various mix of humans, imps, and other assorted creatures, all with their own strengths and weaknesses.

The complex structure of this game is what makes this a true SNES classic. The infinite possibilites of what your army can be made up of is half the fun. You also have friends along the way who may command higher salaries but give results sooner like the two generals , or you can recruit lesser troops later on to fill in your weaknesses.

Of course, one can eradicate the opponent which is a certain win. Another Strategy RPG that was never released outside of Japan, Bahamut Lagoon is a squad-based game where squads are moved one by one over battlefields in an attempt to destroy the enemy or finish specific objectives.

However, the defining thing about Bahamut Lagoon is that the squads also have dragons. You can fight with them, feed them to increase their stats, and by feeding them enough, get them to evolve into various forms to make them more effective at combat. In general they have minds of their own, though they will accept simple commands.

The plot of the game centers around Byuu, head of the Resistance. They start by stealing a giant ship called the Farnheit, and set about on their open rebellion. The world seems mostly composed of caves and floating continents, as well as ships made of land, including the Farnheit. Flying around on a ship made of dirt and feeding dragons may not seem that interesting, but the game actually ends up rather fun.

Later on, mission modes become available, allowing the player to level themselves and their dragons without advancing the plot. Find Bahamut Lagoon on eBay.

Each turn in the game equals to a financial quarter and the player gets to make decisions such as where to negotiate to open hubs for new flight destinations, how to tweak existing flight routes to strike a balance between profit and consumer loyalty, and order the most cost-effective planes possible.

Wow, what a boring description. How the hell is this a good game? But Tetris Attack is actually one the must-play titles for puzzle fans regardless of the console or handheld. Oh, all right, one thing: both games feature a lot of blocks.

In Tetris Attack, a stack of colorful blocks slowly scrolls up your screen. If it reaches the top, you die, and oblivion will descend upon earth. You can remove blocks by making lines of four or more of the same color. You control a small cursor with which you can highlight any two blocks that touch sideways. And of course, by making large combos and chain reactions, you will be able to launch devastating attacks on your enemyies.

After selecting your racer of choice players must battle against three other opponents, with the aim of collecting enough points at the end of the season to qualify for the next planet.

Far from being a simple case of racing around the circuit, tracks are often reminiscent of a battleground with both cars and terrain capable of blowing an opponent into a different universe. Cars come in four different types, starting with a sand buggy-type contraption and working up to a full-on battle hovercraft. Each vehicle can have numerous things added to it in order to help you through — these include mines, missiles, nitros, better tires, and thicker armour.

But the real skill comes in being able to take on opponents with as little as possible, as when you reach a new planet one of the opponents will have a new car meaning you need to upgrade — and rest assured these contraptions do not come cheap. Even though this title originated on the Neo-Geo, the SNES port of this interesting baseball title is still worth a look. While some people might find weaknesses in it, I personally spent a lot of time with this game back in the 90s and I still enjoy going back to it.

Good stuff! The futuristic look and feel to the game give the player an opportunity to get away from realistic baseball games…The in-game field is much different from tradition baseball fields. One of these includes the fact that the only way a player can hit a homerun is to strike the ball high and far over an opening in center field. If the ball is hit left or right, the ball will bounce off a barrier and fall back into play.

Man, back in the day, my mom was a force to be reckoned with when it came to Tetris Attack. Then again, she was amazing at pretty much every Tetris game that she ever played. Thanks for this. This is a great list. It was like the Zelda 2 of the Ys series, and a pretty good first-wave title. At least put up Super Valis IV. The game consists of only four levels, but several of these are broken down into smaller stages.

In the distant year , the New Order Nation NON will have taken over the world and declared a war on youth culture, going after television, video games, and music.

Just remember: music is the weapon! Or so this Super Nintendo port of the arcade game tells me. Revolution X is constantly barraging you with NON forces with little variation. To make up for this, there are alternate pathways and two-player multiplayer, but none of the console ports ever lived up to the arcade version.

Back before the console FPS revolution on the Nintendo 64, the console FPS titles were a weird bunch, mostly consisting of PC ports, many of which were tied in some way to id Software Doom is one of the most prevalent games of all time.

But the SNES ports are probably some of the oddest. And they proved in some ways drastically different from their PC counterparts, bringing unique takes to some classic titles.

First, enemies always face you, so the old strategy of turning monsters against one another is out. Circlestrafing was also removed. Floor and ceiling textures were removed. Particle effects were also removed, which changed certain weapons significantly the shotgun acts more like a hunting rifle in this version.

Five of the original levels were removed, and no unique levels were added in to replace them. Later levels can also only be accessed if the game is played on a higher difficulty. No password system was implemented either, so episodes must be finished in a single run.

And the game runs in a lower resolution than its PC counterpart. Still, no enemies were cut, as was the case with the Atari Jaguar and Sega 32X ports. And multiplayer could be accessed if the player owned an XBAND modem, though no splitscreen was built into the game.

Doom also managed to be one of the few SNES games with a colored cartridge: it can be found in red, black, or the original gray, depending on the region. And almost all of the blood has been recolored as sweat or was supposedly turned green for the German release. The controls are solid, some of the bosses have been replaced with bosses from Spear of Destiny, and saving is handled via a password system. If you want a unique take on Wolfenstein 3D though not as unique as the last game on this list , this one is worth looking into, though purists of the PC original will likely be turned off by the changes.

In this game you play a smiley face who blasts slow moving projectiles at other smiley faces and similar critters while wandering through mazes which are supposed to represent major cities. And not just any, but Wolfenstein 3D! Instead of blasting Nazis as B. Blazkowicz, you play Noah, who must pacify the unruly animals on the ark by feeding them via a slingshot other devices are made available during the course of the game.

It also holds the distinction of being the only commercially available independent game on the Super Nintendo, and due to its rarity it can fetch a hefty price. If you really want to play it and want to avoid emulation, the PC port would likely be the way to go. Wisdom Tree bought the code outright. The Hunt for Red October — In this side-scrolling submarine game based on the film of the same name, you must pilot the new Soviet super-sub across the ocean as you defect to the United States.

These levels require the player to shoot oncoming enemies and weapons, and the Super Scope can be used in lieu of a normal controller.

Lamborghini American Challenge — While a racing game may not be the first thing to come to mind when people think of the Super Scope, this one was compatible with it.

If the Super Scope was connected to your SNES, a new mode could be accessed in the game where you could shoot your rivals out of the race. Perhaps even better, you could team up with a friend so one could shoot while the other drove. There are apparently several versions of M. Super Battletank Series — Woo, tank simulators!

The Super Scope was amazing. I still find it funny that even with so few games released for it, the Super Scope is still thrown into everything from Mario manga to Smash Bros. Here is a story based off of the first time Tommy played it. The joystick is used to decide which doors to open. The challenge of the game is to react quickly by shooting the bank robber whilst allowing the paying customers to deposit their cash.

This is a lovely game with simple classic gameplay that never grows old. The game was ported by Sega to the Master System and there were clones produced on other systems under the name of West Bank. Smoke is a vertically scrolling shoot-em-up from Capcom. The arcade version has quite a complicated control scheme — the screen keeps scrolling and your character keeps moving forwards — in this way it plays a bit like You have 3 buttons which shoot in different directions forwards, left and right but press two buttons together to shoot at different angles.

The game originally released in arcades in but was ported to the NES and a variety of home computers such as the ZX Spectrum. Capcom went on to develop a similar style of game called Commando and that was such a huge hit in arcades and home consoles that Gun. Smoke was largely forgotten. One of those games was an arcade classic called Cabal, and Blood Bros. Whilst both have similar gameplay mechanics, Cabal has a modern military theme. In this game you can play with a cowboy and a Native American and as you run and leap from left to right taking out the bad guys with guns and dynamite.

The background scenery is surprisingly destructible and there are some hilarious in-game moments. Image source: vizzed. Wild West C. Boys of Moo Mesa was an animated TV series from the early 90s. For some reason, Konami thought it would make a great run-and-gun game, and not content with creating one fabulous Western-themed shooter see below , they went and created another classic game in this genre!

Thank goodness they did because C. W Boys of Moo Mesa is a fantastic game, which has excellent colourful graphics and smooth solid gameplay. In many ways it is similar to Sunset Riders but stands out because of its crazy characters. The gameplay in each level is varied and there are some tough end of level bosses to defeat.

The C. Wild Guns is a western-themed Cabal-style gallery shoot-em-up with an interesting steampunk twist published for the Super Nintendo in by Natsume. Playing as Annie or Clint you take on an army of cowboys and mech robots, running an jumping left to right, dodging bullets and blasting bad guys.

The game is a blast to play with a friend in 2-player mode. Released in arcades by Konami in , Sunset Riders is a side-scrolling run-and-gun game for up to four colourful cowboy bounty-hunters. Each level sees you take on a variety of bad guys as you jump up and down from balconies to avoid attacks and hunt down the most wanted criminals in the Wild West.



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