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End-of-support The product is discontinued. If you require help, please Contact Support Back to top. Bridgit 4. Bridgit 3. If you have more than one Saitek controller plugged in at the same time, you will have a separate icon for each controller. When you hold your mouse cursor over the small icon a pop-up tooltip will tell you to which controller the icon refers. Left-click on the Profiler icon to open the Profiler menu window.
Advanced Tip : - Clear Profile is used whenever you want to completely clear one of your controller profiles. The Profile Editor automatically recognizes the controller you have plugged in and opens the window left showing a picture of the controller on the left and a list of its buttons and axes on the right.
Our example uses the Cyborg X stick so the window shows the Cyborg X and its available buttons and axes. You can select another controller from the drop down menu at the top of the screen if you want to create a profile for another controller plugged into your PC or when no controller is plugged in note: you can create and save a profile without a controller plugged in but you cannot test or profile it.
Move your mouse cursor over the buttons and controls of the controller in the picture - each button or part of the controller is highlighted when the mouse cursor is over it. This means that the button or control can be programmed and there is a cell for the button or axis on the right of the screen in which you can create a keyboard command.
You will notice that your mouse cursor changes to a hand when it is positioned over some of the buttons. If you left click your mouse when the hand is positioned over a button it highlights the corresponding cell on the right of the screen, ready to be programmed.
You can also press the buttons or move the axes on the controller itself. This automatically highlights the cell on the right, ready to be programmed. We want to assign a simple command to our joystick buttons to speed up or slow down the simulation rate to speed up time when flying long distance.
First, either press button 4 or click on it on the picture of the controller on the left of the window. This will highlight the button 4 cell on the right of the window. Left click on the highlighted cell with the mouse. A cursor appears on the left of the cell as shown, indicating that you can input a keystroke.
If you have made a mistake in naming the keystroke or want to change it, highlight the text and edit it or right click and click Delete. If you want to delete one of the keystrokes you have programmed, click on it and hit delete on your keyboard or right click on one of the keystrokes and select Delete from the menu.
If you want to delete all keystrokes, select Delete All. This opens the testing window. We also want to program button 2 to slow down the simulation rate. Once again, we press button 2 on the controller or click on button 2 on the picture of the controller to highlight the button 2 cell on the right or just click on the button 2 cell. Opening the profile tester and pressing button 2 on the joystick shows the command is correct.
Click on OK to return to the Profile Editor. To do this, click the printer icon at the top of the window. To save this very simple profile, click on the Save icon at the top of the window. Next, to load that profile for your controller, click on the profile icon at the top of the window. This is to show that you have assigned a profile to that controller. Now, when we launch Micosoft FSX, button 4 on the Cyborg X will accelerate the simulation rate and button 2 will decelerate it.
The profile we have created is very basic but shows the main principles of creating profiles using SST. Saitek has created useful profiles for most major PC games which are available to download from www.
Welcome Advanced Programming www. This guide gives you the basic knowledge to get you up and running as soon as possible, with the least amount of stress and confusion that any new software can often cause.
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